Jan 5th, 2009
Portfolio
Professional Work
>>Bionic Commando
GRIN/Capcom - X360/PS3/PC - Released May 2009
Position: Environment Artist
Modelled and texture world units as well as smaller props.
>>Terminator Salvation
GRIN/Halcyon- X360/PS3/PC - Released May 2009
Position: Environment Artist
Modelled and texture backdrop vistas.

Personal Work
Team Fortress 2 Map - Arena Coalmine
A small arena mode map for Valve’s Team Fortress 2. I focused on gameplay, only making a few custom props, the stove and log walls for the cabins. Download here: http://www.simonbarsky.com/arena_coalmine_b1.zip
Decayed Factory Rooms
A small environment created in Valve’s Source engine. Not a playable map, just something to show off what I am capable of creating. In the tutorials section you can find out more about how I did the lighting.
A now defunct collaborative project I was involved in from 2004 to 2007. The goal of this project was to make the city of Minas Tirith, from the movie The Lord of the Rings, into a fully detailed, real time, 3D model.





