Professional Work
>>Bionic Commando
GRIN/Capcom - X360/PS3/PC - Released May 2009
Position: Environment Artist
I modelled and textured environment units, with a focus on larger world units. I did the majority of the world units in the following images, except the constructor where I focused on the platforms and water tank areas. The vegetation in the greenhouse was done by someone else, as were the bridge textures and most models, although I created a few variations of the model.
>>Unpublished work
GRIN
Position: Environment Artist
I modelled and textured the following environments. The mine and western vista are all my work, and on the yacht I made the radar tower. The vegetation on the Swedish mansion is done by Bram Eulaers
>>Terminator Salvation
GRIN/Halcyon- X360/PS3/PC - Released May 2009
Position: Environment Artist
Modelled and texture backdrop vistas.

Personal Work
Various Work
Random bits and pieces of work. The subway station is a recreation of the Canary Wharf station in London. I made it in a couple days to try out the Unreal 3 engine. The street scene uses 3 512×512 and 2 1024×1024 textures, and is 6780 triangles. The rowboat is a 512×512 diffuse texture and 1500 triangles.



Team Fortress 2 Map - Arena Coalmine
A small arena mode map for Valve’s Team Fortress 2. I focused on gameplay, only making a few custom props, the stove and log walls for the cabins. Download here: http://www.simonbarsky.com/arena_coalmine_b1.zip
Decayed Factory Rooms
Here’s some older work, from 2006. A small environment created in Valve’s Source engine. Not a playable map, just something to show off what I am capable of creating. In the tutorials section you can find out more about how I did the lighting.
A now defunct collaborative project I was involved in from 2004 to 2007. The goal of this project was to make the city of Minas Tirith, from the movie The Lord of the Rings, into a fully detailed, real time, 3D model.




























