Aug 31st, 2009
I’ve started another Team Fortress 2 map, this time with capture the flag mode. It has a spaceport/lounge setting, based on the layout that my earlier Unreal 3 project was going to have. I’m making all custom content for it. The layout is mostly done, and now I’m working on detailing. Lighting is going to play a big role in the overall look of things, so I’m experimenting with different approaches, including the texture lighting I’ve described in my tutorial.