CTF Lounge

I’ve started another Team Fortress 2 map, this time with capture the flag mode.  It has a spaceport/lounge setting, based on the layout that my earlier Unreal 3 project was going to have.  I’m making all custom content for it.  The layout is mostly done, and now I’m working on detailing.  Lighting is going to play a big role in the overall look of things, so I’m experimenting with different approaches, including the texture lighting I’ve described in my tutorial.

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