Simon Barsky
Email: simon@simonbarsky.com
Linkedin Profile

I am an environment artist with a strong focus on gameplay. I am proficient in next gen techniques such as high poly modelling for creating normal maps as well as creating specular, gloss, and other textures. I like to focus on how the assets will work with gameplay, as well as keeping within the technical limitations set by the platform. I enjoy working closely with level designers to ensure that I can create assets that work well for them, as well as being able to add input on gameplay ideas. I work well as part of a team, but when needed I am comfortable working independently, planning on how to best complete the task in the time available. I enjoy learning new techniques and technologies.

WORK
>>Dice
2009-Present
Level Artist
Shipped Title: Battlefield Heroes

>>Lead and Gold
Released 2010 by Fatshark
Additional Environment Art

>>GRIN
2007-2009
Environment Artist
Shipped Titles: Bionic Commando, Terminator Salvation
Other unpublished projects

>>Cinépost Films
2006-2007
Freelance 3D and motion graphics for various TV commercials.

EDUCATION
>>New Media Campus
3D Animation and Game Design, 2004-2005

Delisle Composite High School
Graduated 2004

SOFTWARE KNOWLEDGE

Autodesk Maya
Adobe Photoshop
Autodesk 3D Studio Max
Autodesk Mudbox
Valve’s Source Engine tools
Grin’s Diesel Engine tools
Unreal 3 Editor
Battlefield 2/2142 Editor
Worldmachine