Untitled God Game (?)
A mix of an RTS and god game I’m developing. Using a custom game engine written in C++ with Vulkan. The player will be able to manipulate a dynamic world using god powers to help their tribe find their way to safety. Most of the simulation is done using compute shaders to allow for maximum performance and interaction between systems.
Star Wars Battlefront II (2017)
I worked on optimization and shaders, for example the crystals in the Crait level.

Star Wars Battlefront (2014)
I created a tool that could be used to simulate water and lava, which was extensively used on the Sullust level. I also created background terrain and worked on optimizing.

Battlefield 3
I created levels using my own and other’s content across a wide range of art styles from hand painted to realistic. I worked on varied environments, from vast landscapes to cities. I was responsible for modeling, texturing, designing level layouts, creating shaders, lighting and performance optimization.
